ELTAV MusicCore

ELTAV LLC · PATENT PENDING #13 · BROWSER-NATIVE · ZERO DEPENDENCIES

The Only Adaptive Audio
System Driven By Science

7 generative paradigms. Telemetry. Neural. Chemical. Emotion. Stress. Biometric. Swarm. No sample banks. No state machines. No middleware contracts. Browser-native. Zero dependencies.

SCROLL TO EXPERIENCE
7
Generative Paradigms
0
Dependencies
3
Lines to Integrate
$0
Sample Licensing Costs
SELECT A GENERATIVE PARADIGM — 7 AVAILABLE
🎮
TELEMETRY
🧠
NEURAL
⚗️
CHEMICAL
🧬
EMOTION
⚡
STRESS
🫀
BIOMETRIC
CAMERA+MIC
🐝
SWARM
KURAMOTO
TELEMETRY PARADIGM · GAME STATE → SYNTHESIS
AWAITING ACTIVATION
TELEMETRY ENGINE
Paradigm 1 · Auravoid DynamicMusicSynth lineage · Trade Secret #5
⚡ WHAT TRIGGERED
Select a paradigm to begin
Each paradigm responds to a different real-time signal source.
🎵 WHAT CHANGED IN THE MUSIC
—
Parameters update continuously, never repeating the same output twice.
🧬 WHY IT WORKS
—
Grounded in published neuroscience, psychoacoustics, and reaction-diffusion mathematics.
PRODUCTION DEPLOYMENT — LIVE NOW
This Is Not A Prototype.
The Telemetry Engine you just heard is the exact same system deployed in Auravoid — a production bullet-hell game with real players — at launchauravoid.com.
AURAVOID — LIVE AT launchauravoid.com
AURAVOID rc.107 · LIVE · DynamicMusicSynth active
LIVE GAME
PLAY AURAVOID NOW — launchauravoid.com →
WHAT'S RUNNING IN PRODUCTION
TRADE SECRET #5 — DynamicMusicSynth.ts
Reads playerHealth, bossProximity, combatIntensity from the live game engine 20× per second → synthesizes adaptive music in real time via Web Audio API.
ENGINE
Web Audio API
Zero native dependencies
LATENCY
< 20ms
Lookahead scheduler
SAMPLE BANKS
$0
Pure mathematical synthesis
PATENT
#13 Pending
USPTO provisional filed
✓ Battle-tested in production across thousands of play sessions
✓ Survives wave escalation, boss encounters, and player death events
✓ 0 audio glitches reported since rc.64 (July 2026)
✓ Runs in browser — no FMOD, no Wwise, no middleware
SILENCE VS. ELTAV MUSICCORE
One button reveals why static game music is over.
YOUR GAME — BEFORE
  • Static looping background track
  • Doesn't react to player state
  • Same music regardless of danger
  • Requires expensive composer samples
  • FMOD/Wwise: $1,500/title license
VS
YOUR GAME — WITH ELTAV
  • Scientifically driven synthesis
  • Reacts to every game event in real time
  • Boss proximity = BPM escalation + distortion
  • Zero sample banks — pure math
  • ELTAV: $200/mo, unlimited titles
SDK LICENSING — ELTAV LLC
All 7 generative paradigms. Browser-native. Patent-backed. No per-title fees on Studio tier.
Market: $500M+ Game Audio Middleware
FMOD: $600+/year
Wwise: $1,500/title
Native runtime: Required
✓ ELTAV: Free Indie Tier · Browser-Native · Patent #13 Pending
INDIE — FREE
$0 forever
For studios earning < $50K/year
  • All 7 generative paradigms
  • Web Audio API, zero dependencies
  • itch.io, WebXR, PWA ready
  • Community Discord support
  • Attribution required: "Powered by ELTAV MusicCore"
ENTERPRISE / AAA
$2,500/title
Perpetual per-title license · No royalties
  • Unlimited usage, all platforms
  • TypeScript source access
  • Console port rights included
  • NDA + trade secret access
  • SLA + dedicated Slack channel
  • NSF SBIR sub-award eligible
RESEARCH / OEM
Custom
Universities · Hardware OEMs · White-label
  • White-label / OEM embedding rights
  • All 9 ELTAV SDKs bundled
  • Joint research arrangements
  • Academic license available
  • SBIR Phase II co-PI eligible
  • Milestone / escrow billing
COGNITIVE CONVERGENCE
Fusion Mode. Run all 7 generative engines simultaneously. Experience full acoustic synchronization across telemetry, neural, chemical, emotion, stress, biometric, and swarm models.
TEL
NEU
CHM
EMO
STR
BIO
SWM
LIVE AUTO-TOUR
TELEMETRY ENGINE
Initializing...
PARADIGM 1 / 5
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